// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;

public class Warrior : ModuleRules
{
	public Warrior(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
	
		PublicDependencyModuleNames.AddRange(new string[]
		{
			"Core", 
			"CoreUObject",
			"Engine",
			"InputCore", 
			"EnhancedInput",
			"GameplayTags",
			"GameplayTasks"
		});

		PrivateDependencyModuleNames.AddRange(new string[] {  });

		// 如果您使用的是Slate UI，请取消注释
		// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
		
		// 如果您正在使用在线功能，请取消注释
		// PrivateDependencyModuleNames.Add("OnlineSubsystem");

		// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
	}
}
